AI Insights · Timothy · January 2023
Top 5 iOS Racing Games in Luxembourg for Q4 2022
Discover the performance trends of the top 5 iOS racing games in Luxembourg during Q4 2022, including insights on downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the performance of the top five iOS racing games in Luxembourg saw various trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game performed.
CarX Street by CarX Technologies showed a notable increase in weekly revenue, peaking at around $670 in the week of November 21. However, revenue gradually decreased to approximately $313 by the end of December. Weekly downloads started at 135 in mid-November and declined to 74 by the last week of December. Active users saw a steady rise, beginning at 132 and peaking at 505 in mid-December before slightly declining to 440 by the end of the year.
Bridge Race from SUPERSONIC STUDIOS LTD had a consistent performance in terms of downloads, with a notable peak of 155 downloads in the last week of December. Active users also showed an upward trend, starting at 497 and reaching 644 by the end of the quarter. However, the game did not generate any revenue during this period.
Nintendo's Mario Kart Tour experienced fluctuations in weekly revenue, peaking at $615 in late October and dropping to around $173 by mid-December before recovering to $442 at the end of the year. Downloads varied, with a high of 182 in late September and a low of 28 in late November, ending the quarter at 133. Active users remained relatively stable, fluctuating between 517 and 625 throughout the quarter.
Roudy Racing by Virtual Rangers saw its downloads peak at 254 in mid-December, although the numbers fluctuated significantly, ending the quarter at 13 downloads. Unfortunately, there was no revenue reported for this game during the period.
Pocket Champs PVP Racing Games by MADBOX showed varied revenue trends, peaking at $429 in mid-November but dropping to around $53 by the end of December. Downloads were inconsistent, starting at 103 in late September and ending at 33 in the final week of December. Active users saw a downward trend, starting at 401 and decreasing to 215 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.